FIGR / UI TEMPLATE
Manage owned game items by category, rarity, currency, equipment slot, quantity, cosmetics, consumables, and equip state.
This collection reference covers gaming. Its sample screen includes Voidblade · Legendary and Aurora skin · Epic and the Equip item action. Adapt its workflow to your product and design system.

BUILD ON THIS
Explore this screen, then bring in your own product and design system to shape the next version.
Collection
Equip item
Game Inventory collection
Default, loading, empty, error, permission, success
Adaptable product UI theme
The game inventory screen supports “Equip item” while keeping inventory and loadouts in view. It should show the current state even when data is missing or access is restricted.
Inventory → Loadouts → Equip item → Review result
Game Inventory collection, Inventory, Loadouts, permission handling, error recovery
Keep the main user task and nearby context on the same screen
In this example, Voidblade · Legendary is one of the records worth checking. Keep the sample data clearly separate from a live system.
Make the current state and next action easy to find
Consider empty, loading, permission, and recovery states
Design a game inventory screen for an existing gaming product. Use our actual design system, components, and content rules. Cover Inventory and Loadouts, include believable records such as Voidblade · Legendary, and make "Equip item" easy to find. Map empty, loading, error, permission, and success states. Keep the result editable in Figma.
KEEP EXPLORING
Browse other product UI examples, compare patterns, and pick the direction that suits your product.