FIGR / UI TEMPLATE

Battle Pass

Season pass experience with level progression, free and premium rewards, missions, XP, claimed states, upgrade, and season countdown.

This collection reference covers gaming. Its sample screen includes Level 43 weapon skin and Weekly mission bundle and the Upgrade pass action. Adapt its workflow to your product and design system.

Battle Pass

BUILD ON THIS

Make it yours in Figr.

Explore this screen, then bring in your own product and design system to shape the next version.

Use this template ↗

At a glance

Screen

Collection

Primary action

Upgrade pass

Pattern

Battle Pass collection

State

Default, loading, empty, error, permission, success

Design system

Adaptable product UI theme

What this screen helps with

The battle pass screen supports “Upgrade pass” while keeping pass and missions in view. It should show the current state even when data is missing or access is restricted.

What to look for

  • Primary action: Upgrade pass
  • Main area: Pass brings the user to the relevant workflow
  • Related area: Missions keeps nearby context accessible
  • Level: 42 in the sample screen
  • Season XP: 68% in the sample screen
  • Example 1: Level 43 weapon skin
  • Example 2: Weekly mission bundle
  • Input: Season

States to consider

  • Default: Show the main workflow and its available next step
  • Loading: Preserve the page structure and explain what is still loading
  • Empty: Say why there are no records and offer a clear first action
  • Error: Explain what failed, keep entered work, and allow retry
  • Access: Show which actions require a role or permission
  • Success: Confirm the result after Upgrade pass and say what happens next

Where it fits

Pass → Missions → Upgrade pass → Review result

Patterns in this screen

Battle Pass collection, Pass, Missions, permission handling, error recovery

UX choices to review

Keep the main user task and nearby context on the same screen

In this example, Level 43 weapon skin is one of the records worth checking. Keep the sample data clearly separate from a live system.

Make the current state and next action easy to find

Consider empty, loading, permission, and recovery states

Try a similar screen in Figr

Design a battle pass screen for an existing gaming product. Use our actual design system, components, and content rules. Cover Pass and Missions, include believable records such as Level 43 weapon skin, and make "Upgrade pass" easy to find. Map empty, loading, error, permission, and success states. Keep the result editable in Figma.

Open Figr

KEEP EXPLORING

More ways to approach your next screen.

Browse other product UI examples, compare patterns, and pick the direction that suits your product.

Explore all 500 templates ↗