FIGR / UI TEMPLATE
Season pass experience with level progression, free and premium rewards, missions, XP, claimed states, upgrade, and season countdown.
This collection reference covers gaming. Its sample screen includes Level 43 weapon skin and Weekly mission bundle and the Upgrade pass action. Adapt its workflow to your product and design system.

BUILD ON THIS
Explore this screen, then bring in your own product and design system to shape the next version.
Collection
Upgrade pass
Battle Pass collection
Default, loading, empty, error, permission, success
Adaptable product UI theme
The battle pass screen supports “Upgrade pass” while keeping pass and missions in view. It should show the current state even when data is missing or access is restricted.
Pass → Missions → Upgrade pass → Review result
Battle Pass collection, Pass, Missions, permission handling, error recovery
Keep the main user task and nearby context on the same screen
In this example, Level 43 weapon skin is one of the records worth checking. Keep the sample data clearly separate from a live system.
Make the current state and next action easy to find
Consider empty, loading, permission, and recovery states
Design a battle pass screen for an existing gaming product. Use our actual design system, components, and content rules. Cover Pass and Missions, include believable records such as Level 43 weapon skin, and make "Upgrade pass" easy to find. Map empty, loading, error, permission, and success states. Keep the result editable in Figma.
KEEP EXPLORING
Browse other product UI examples, compare patterns, and pick the direction that suits your product.