Accessibility is the practice of designing products so people with different abilities can perceive, understand, navigate, and operate them.
Accessibility asks whether a person can successfully perceive and operate a product even when they do not interact with it in the way the designer first imagined.
A user might navigate only with a keyboard, rely on a screen reader, need larger text, have low color vision, use voice input, or be working with one hand on a crowded train. Good accessibility reduces unnecessary barriers across all of those contexts.
Text, controls, status, and media need alternatives that people can perceive. Examples include sufficient contrast, meaningful alt text, captions, and visible focus.
Important tasks should not depend on a mouse alone. Keyboard navigation, sensible focus order, target size, and enough time to complete tasks are common concerns.
Labels, validation, navigation, and errors should behave consistently and use clear language.
Interfaces should expose enough structure that assistive technologies can interpret headings, controls, relationships, and state.
Usability asks how effectively and efficiently intended users can complete tasks. Accessibility asks whether people with disabilities and different access needs can use the product at all.
A product can be easy for one group and inaccessible to another. Strong teams evaluate both.
Late fixes are harder because accessibility affects structure and interaction, not only color.
Tools can flag many technical problems but cannot fully judge whether an experience makes sense.
A keyboard user needs to know where they are.
Labels need to remain available after a user starts typing.
No. Temporary and situational constraints can create similar needs.
Usually the opposite. Clear labels, larger targets, better focus, and stronger error handling often improve the experience broadly.
Accessibility asks a simple question: who is prevented from using this product because of how we designed it?
The goal is to remove avoidable barriers before they become part of the product.
Usability · UX design · User interface · Interaction design
Read UX Design Principles for the broader principles that support accessible product design.