The design review is scheduled for Friday. The first round happened Monday. Three days of waiting for feedback. Three days of blocked progress. Three days where engineering cannot start. (Can we avoid the dead time? Yes, by catching the obvious issues before the meeting.)
Then the feedback arrives. (Is it usually the same kind of feedback? Often, yes.)
"Is this our brand font?" "The spacing looks off." "What about the error state?" "This does not match our button component." "Where is the empty state?"
Back to the designer. Another round. Another three-day wait. (Is that wait time the real cost? Mostly, yes.)
I tracked this pattern across twelve features last year. Average time from first draft to approval: 14 days. Average review rounds: 3.2. Average productive design hours within those 14 days: approximately 8. (Does that ratio feel familiar? It should.)
The rest was waiting, scheduling, re-explaining context, and fixing preventable issues. (Are those fixes actually preventable? Many of them are.)
Where Review Time Actually Goes
Design review feedback falls into three categories. (Do these categories cover most comments? Yes, they map cleanly to what shows up in meetings.)
Brand Compliance (30%). "Is this our typography? Are these our colors? Why does this button look different?" (Should this ever be debated live? No.)
These questions should never reach a review meeting. They should be answered automatically before the design leaves the designer's screen.
Completeness (40%). "What about the empty state? How does the error look? What happens on mobile?" (Do edge cases always show up late? Too often, yes.)
These reveal gaps. The designer was not careless. A checkout flow has twenty states. Designers consciously defer edge cases. "We'll figure it out later." Later becomes the review. (Is that "later" the problem? Yes.)
Strategic (30%). "Is this the right approach? Does this serve our users?" (Are these the questions worth the room? Yes.)
These are the questions reviews should focus on. The questions requiring human judgment. (So what should reviews be for? Strategy.)
How AI Changes the Math
Brand Compliance: Guaranteed. When AI parses your product, the prototype uses your design system. Typography matches because it was captured. Spacing is correct because it was learned. (Do you still need to nitpick fonts and spacing? No.)
Completeness: Addressed. Edge cases surfaced before review. Empty states designed automatically. Error messages included. Pattern intelligence knows what features require. (Do you still discover missing states in the meeting? Not if they are handled upstream.)
What Remains: Strategic. Is this the right approach? Does this serve our users? The review focuses on strategy because compliance and completeness are handled upstream. (Is that the whole point? Yes.)
Case Study: A Feature That Usually Takes 12 Days
Traditional Flow:
Round 1: PM explains concept. Designer creates wireframe. Feedback: styling does not match, collapsed state unclear, no empty state. (Were those issues predictable? Yes.)
Round 2: Designer revises. Feedback: heading font wrong, accessibility concerns. (Could accessibility have been checked earlier? Yes.)
Round 3: Designer fixes. Feedback: minor text changes. (Is this where teams start to feel tired? Yes.)
Round 4: Final approval. 12 days elapsed. (Did the strategy change across rounds? Not really.)
AI-First Flow:
Day 1: PM parses product via Chrome extension. Describes feature. Generates prototype with brand-compliant styling, all states, accessibility verified. (Verified how? For example, contrast.)
Day 2: Review meeting. Strategic discussion only. "Is this the right categorization?" (Is this the conversation you actually want? Yes.)
Day 3: Minor refinements. Final approval. (So the timeline compresses? Yes.)
The Pre-Review Checklist
Before any design review, verify: (Should this be fast? Yes, it should be a checklist.)
- Design System Compliance. Typography, colors, spacing, components all match. (Do you need a meeting to find mismatched components? No.)
- Edge Cases Covered. Empty, loading, error states designed. (Are you missing any obvious states? You should not be.)
- Accessibility Checked. Contrast verified, touch targets sufficient. (Is this non-negotiable? Yes.)
- Flows Complete. All branches designed, all transitions specified. (Are there any dead ends? There should not be.)
The basic gist is this: reviews should assume completeness. If any item fails, address it before scheduling. (Can you treat this like a gate? Yes.)
In Short
Design review cycles are not inevitable. They are symptoms of designs arriving incomplete. (Is incompleteness what creates the churn? Yes.)
When compliance is automated and completeness ensured, what remains is strategic conversation. The reviews you actually need. (Do you want fewer rounds or better rounds? Both.)
→ Try Figr on your next feature, see what happens when reviews focus on strategy
