Guide

Tools that check product UI for accessibility using AI

Published
October 31, 2025
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Accessibility testing used to mean running manual checks with screen readers, testing keyboard navigation, verifying color contrast, and hoping you caught everything. A thorough audit took days and you'd still miss edge cases. Now AI can scan your interface in seconds and flag violations. So does that mean you are done once the scan passes? Not really, because the hardest work still lives in deciding what to change and how.

Last week a designer showed me their AI accessibility report: 47 issues flagged, sorted by severity, with fix suggestions. Great. Then they asked, "but can I ship this?" The tool found problems, but it couldn't answer whether the fixes would break the design, conflict with brand guidelines, or introduce new usability issues. What would you actually want an AI to say here? You would want it to tell you which fixes matter, how to apply them, and whether they preserve your original intent.

Here's the thesis: accessibility checkers that only detect violations without understanding design intent or generating compliant alternatives leave you with a list of problems and no path to solutions. Knowing what's broken is useful; knowing how to fix it without compromising your design is what ships accessible products.

What Accessibility Actually Requires

Let's be precise about what accessibility testing covers. WCAG 2.1 has four principles: perceivable (users can see or hear content), operable (users can navigate and interact), understandable (content and interface make sense), and robust (works with assistive technologies). You might ask, "Do I need to memorize all of this to design accessibly?" No, the real goal is to let tools and process carry these rules so you can focus on the experience.

Within those principles are 78 success criteria at three levels (A, AA, AAA). Level AA is the typical compliance target for most products. That's 50 specific requirements covering everything from color contrast (4.5:1 minimum for normal text) to keyboard accessibility to form labels to focus indicators. If you are wondering, "Is this list supposed to live in my head?" it is not, it is supposed to live in your systems.

Manual testing catches most issues eventually. But "eventually" is the problem. If accessibility testing happens after design is complete, fixing violations means redesigning, which means delay and rework. The teams shipping accessible products aren't the ones testing more thoroughly. They're the ones catching issues during design, not after. You might ask, "Is manual testing alone ever enough at scale?" It usually is not, unless you are comfortable paying for repeated redesigns.

How do you shift left on accessibility? This is what I mean by guardrail-based design. The basic gist is this: tools that prevent accessibility violations during creation are more valuable than tools that detect violations after creation. The former saves time. The latter just documents technical debt.

flowchart TD
    A[Design Creation] --> B{Post-Design Checking}
    A --> C{Real-Time Guardrails}
    
    B --> D[Complete Design]
    D --> E[Run Accessibility Scan]
    E --> F[Find 47 Issues]
    F --> G[Redesign to Fix]
    G --> H[Delay Launch]
    
    C --> I[Design with Constraints]
    I --> J[Auto-Check While Designing]
    J --> K[Violations Prevented]
    K --> L[Ship on Schedule]
    
    style B fill:#ffcccc
    style C fill:#ccffcc

The detection-only approach has another problem: prioritization. When a tool flags 47 violations, which do you fix first? All level A violations? The ones affecting most users? The easiest to fix? Different answers lead to different outcomes, and most tools don't help you decide. So how should a tool actually help you choose where to start? It should connect each issue to user impact and product context, not just severity labels.

I've watched teams spend weeks fixing low-impact violations while ignoring high-impact ones because they lacked prioritization framework. They ended up technically more compliant but not meaningfully more accessible. The tool measured quantity of fixes, not quality of user experience.

The AI Accessibility Tools That Exist

Axe DevTools scans for WCAG violations automatically. WAVE provides visual feedback on accessibility issues. Lighthouse includes accessibility audits in performance reports. Stark checks contrast and simulates vision types directly in design tools. You might wonder, "If I chain all of these together, is that enough?" It gives you strong coverage on detection, but it still leaves the interpretation and design trade-offs on your plate.

These platforms genuinely reduce manual testing burden. Issues that took hours to find manually are surfaced in seconds. If your goal is "know what's broken," they deliver.

But here's the limitation: they stop at detection. You get a list like "insufficient color contrast on 12 buttons" but not "here are three compliant color combinations that maintain your brand identity." You still need design expertise to translate violations into fixes that work.

The gap is particularly challenging for non-designers. A developer might see "form input missing label" and add a label, but not know the label should be visually connected to the input, semantically associated in the DOM, and positioned according to UX best practices. Compliance achieved, usability degraded.

What's missing from automated checks? According to WebAIM's 2024 analysis, automated tools catch only about 57% of accessibility issues. The other 43% require human judgment (is this alternative text meaningful? does this interaction make sense to screen reader users? is this reading order logical?). If you are asking, "Why do I still need humans if the tools are this good?" this is the reason, judgment cannot be fully automated.

The tools winning now are the ones that combine automated detection with contextual guidance. Not just "this is broken" but "here's why it matters, who it affects, and how to fix it in your design system."

When Accessibility Becomes a Design Constraint

Here's a different model. Imagine designing an interface where accessibility requirements are constraints from the start, not checks at the end. The tool won't let you use insufficient contrast. Form inputs automatically get proper labels. Focus states are generated. Keyboard navigation works by default. You might ask, "Would that feel restrictive while I design?" In practice, it feels more like having guardrails that keep you fast and safe at the same time.

Figr works this way by including WCAG 2.1 AA guardrails in every generated design. You don't generate a button and then check if it's accessible. The button is generated accessible (proper contrast, focus state, touch target size, semantic HTML) because those requirements are baked into the generation rules.

The shift is from reactive fixing to proactive prevention. You're not finding problems after the fact. You're making it structurally impossible to create them in the first place.

The velocity impact is dramatic. Traditional workflow: design (2 days), accessibility audit (1 day), fix violations (2 days), retest (1 day). Total: 6 days. Guardrail workflow: design with constraints (2 days), spot-check (1 hour). Total: 2 days. Same output, 70% less time. If you are thinking, "Is that saving only for large teams?" the pattern holds for small teams too, because every avoided rework loop compounds.

But isn't this limiting creativity? This is the false trade-off. Accessibility constraints don't prevent good design. They prevent bad design that happens to look pretty. A button with 3:1 contrast might look minimalist, but it's unusable for users with low vision. Making it 4.5:1 compliant doesn't compromise aesthetics; it just requires slightly different color choices.

I've seen teams resist guardrail tools initially ("it's too restrictive") then embrace them after shipping a few projects ("it's actually faster"). The restriction isn't creative limitation. It's removing bad options from consideration so you can focus on good options that also happen to be accessible.

Why Manual Testing Isn't Enough

A quick story. I worked with a team that manually tested accessibility before every launch. They had a checklist, they tested with screen readers, they hit WCAG AA compliance. Shipped feeling confident.

First week post-launch, they got feedback from blind users: "your navigation is technically accessible but practically unusable because the reading order jumps around illogically." The tool caught compliance violations but missed usability problems.

When accessibility testing focuses on technical compliance instead of user experience, you ship products that pass audits but fail users.

This is why automated tools need to evolve beyond checklists. Checking color contrast is table stakes. Understanding whether information hierarchy makes sense to screen reader users requires contextual analysis that current tools don't provide. If you are asking, "So what do we actually test for beyond contrast and labels?" the answer is how real people experience flows, not just how elements score.

The best accessibility work I've seen combines automated checks (for objective criteria like contrast ratios) with user testing (for subjective criteria like comprehensibility). But most teams only do the former because it's easier and cheaper. They end up compliant but not accessible.

The Three Capabilities That Matter

Here's a rule I like: If an accessibility tool doesn't prevent violations during design, suggest compliant alternatives, and prioritize fixes by user impact, it's a linter, not a design aid.

The best AI accessibility platforms do three things:

  1. Proactive constraints (prevent violations during creation rather than detecting them afterward).
  2. Contextual fixes (suggest solutions that maintain design intent while achieving compliance).
  3. Impact prioritization (rank issues by how many users are affected and how severely).

Most tools do #1 partially (they check, but don't prevent). Few attempt #2 (fix suggestions exist but aren't design-aware). Almost none deliver #3, except platforms like Figr that understand both accessibility requirements and your design system. You might ask, "Why does design system awareness matter so much here?" because without it, suggestions stay generic instead of fitting your actual components and palette.

The design system integration matters enormously. If your tool knows your brand colors, it can suggest compliant alternatives that fit your palette. If it knows your component library, it can recommend accessible components instead of asking you to build new ones.

I've seen teams reduce accessibility rework by 80% by switching from post-design checking to design-time prevention. Not because they're more careful, but because their tools make accessibility violations structurally difficult to create.

Why Accessibility Improves Design for Everyone

According to Microsoft's Inclusive Design research, accessibility improvements often benefit all users, not just those with disabilities. High contrast helps users in bright sunlight. Keyboard navigation helps power users. Clear labels help everyone understand interfaces faster.

This is why treating accessibility as a checkbox compliance exercise misses the point. Accessible design is good design. The constraints force clarity, structure, and thoughtfulness that benefit every user.

The teams shipping the most usable products aren't grudgingly adding accessibility as a legal requirement. They're embracing it as a design principle that makes everything better. And the tools that help them do this aren't compliance checkers. They're design tools that happen to encode accessibility as native constraints.

The Grounded Takeaway

AI tools that only scan for accessibility violations give you a problem list without solutions. The next generation prevents violations during design, suggests compliant alternatives that respect your brand, and prioritizes fixes by actual user impact.

If your accessibility workflow still looks like "design, scan, fix, repeat," you're catching problems at the most expensive point. The unlock is tools that make accessibility violations impossible to create, so compliance and design quality arrive together.

The question for your team: how many design-accessibility rework loops do you go through per project? If the answer is more than zero, your tools are checking instead of preventing. Start looking for tools that shift accessibility left into the design process itself.

Building Accessibility Into Your Design Process

The shift from reactive to proactive accessibility requires changing when and how you think about compliance. Traditional teams treat accessibility as a quality gate: design first, check later, fix if needed. Progressive teams treat accessibility as a design constraint: design with accessibility from the start.

This isn't just a workflow change. It's a mindset shift. Instead of asking "is this accessible?" after designing, you ask "how do I design this accessibly?" during creation. The difference is subtle but profound. One approach finds problems. The other prevents them. If you are wondering, "Where do we even start with that mindset shift?" you start by moving your checks into the same tools where design happens.

Tools like Figr enable this by encoding accessibility requirements into the design generation process. When you ask for a button, you get a button that's already compliant. When you ask for a form, you get a form with proper labels, focus states, and error handling built in. You're not adding accessibility after the fact. It's there from the beginning.

The business case is clear. Teams that design accessibly from the start spend 70% less time on accessibility rework. They ship faster because they're not fixing violations. They create better products because accessibility constraints force clarity and structure. And they serve more users because accessible design works for everyone, not just users with disabilities.

Measuring Accessibility Success

Most teams measure accessibility by compliance: did we pass the audit? But compliance is a minimum bar, not a success metric. True accessibility success is measured by usage: can users with disabilities actually use your product effectively?

This requires going beyond automated checks. You need to test with real users who use assistive technologies. You need to measure task completion rates, not just violation counts. You need to track whether accessibility improvements actually improve the experience for users with disabilities. So how do you know if you are moving in the right direction? You look at what those users can successfully do in your product before and after changes.

The best accessibility programs combine automated testing (for speed and coverage) with user testing (for validation and refinement). Automated tools catch the obvious issues. User testing reveals the subtle problems that tools miss. Together, they create products that are both compliant and usable.

Tools that support this workflow are the ones that will win. They don't just check for violations. They help you understand impact, prioritize fixes, and validate that improvements actually help users. That's the difference between accessibility compliance and accessibility excellence.